How PUBG becomes 2017’s biggest video game

How PUBG becomes 2017’s biggest video game

PlayerUnknown’s Battlegrounds (PUBG) is a multiplayer online battle royale game developed. It is published by PUBG Corporation, a subsidiary of Korean publisher Bluehole. The game is based on previous mods that were developed by Brendan “PlayerUnknown” Greene for other games. It is designed using the 2000 film Battle Royale for inspiration. It is expanded into a standalone game under Greene’s creative direction. Here you will come to know how PUBG becomes 2017’s biggest video game.

Learn more – How a game is developed

The game was first released for Microsoft Windows via Steam’s early access beta program in March 2017. By the end of the year, it had sold over twenty million copies. This game held a peak concurrent player count of over two million. Now PUBG making it the most played game on the platform.


PUBG becomes most popular video game of 2017


How PUBG becomes 2017’s biggest video game –


While still in early access, Battlegrounds won the “Best Multiplayer Game” and was also nominated for the categories “Game of the Year” and “Best Ongoing Game” for the The Game Awards 2017. The game’s nomination for “Game of the Year” created some debate, being the first early access title to be named for one of the top industry awards.

As an early access title, most video game websites opted not to give a detailed review, though highly praised the game. Chloi Rad of IGN gave Battlegrounds a preliminary 9.0/10 rating, calling it “a tight, focused, and no-frills experience that places it leagues above the competition”.

PUBG becomes the most popular and favorite

Battlegrounds made US$11 million in the first three days of its early access release. By the second week of April 2017, the game had sold over one million copies, with a peak player count of 89,000, SuperData Research estimated that the game’s April sales exceeded US$34 million, putting it as one of the top 10 highest grossing revenue games for the month and exceeding revenue from Overwatch and Counter-Strike: Global Offensive. By May 2017, the game had sold over two million copies, with total gross revenues estimated at US$60 million. Within three months of early access release, it had surpassed four million units sold, and Bluehole announced it had exceeded US$100 million in sale revenue. Battlegrounds reached this 4 million mark faster than Minecraft, which took over a year to reach similar sales figures while it was in its paid-beta development period. Eight months after its early access release, Bluehole announced the game had achieved over twenty million sales. By September 2017, Bluehole’s value, as tracked by 38 Communications, a firm that tracks private Korean corporations, increased five-fold from June of that year to a value of US$4.6 billion, primarily due to Battlegrounds.

Recently PUBG breaks the record in Most Popular Multiplayer Platform “Steam” . It becomes the game with most number of concurrent Players online. Along with this, the most popular game on STEAM , beating CS – Go and DOTA 2.

Read More – PUBG unexpected rise on STEAM


Professional Competition of PUBG in 2017 – 

To celebrate the game surpassing two million copies sold, Bluehole announced a 2017 Charity Invitational event, inviting 128 players to compete over their official channel to raise money for the Gamers Outreach Foundation, with Bluehole matching all donations up to US$100,000. The competition ran in early May 2017, and raised at least US$120,000 from viewers along with Bluehole’s US$100,000 match, and served as a prototype for future eSports events for the game.

During the August 2017 Gamescom, Bluehole and ESL organized the first Battlegrounds invitational tournament, with a $350,000 prize pool. Separate events were held for solo players, two-player teams, two-player teams fixed to first-person perspective, and four-player squads. Each event featured three matches, with the player or team scoring the highest across all three named winners.


PUBG Game Idea by Greene –

” The main idea was to give Gamers the feeling of Starting with nothing. Then becomes hard to survive and eventually wins” –  Brendan Greene Said . He feels to be the luckiest in Gaming. He just wanted a game that People enjoyed to play and actually he did it. People around the world enjoying to Play PUBG and a big online competition everyday. Finally , this great mind works adequately and PUBG becomes 2017’s biggest video game.

The PUBG Match starts with 100 players online parachuting on an island. After that , exploring starts for weapons to protect themselves. The Gameplay is something regarding Last-man Standing. The size of island continues to shrink and the players come close to each other. At last only one player left on the island.


PUBG extreme gameplay


During the course of the match, random regions of the map are highlighted in red and bombed, posing a threat to players that remain in that area. In both cases, players are warned a few minutes before these events, giving them time to relocate to safety. At random, a plane will fly over various parts of the playable map and drop a loot package, containing items which are typically unobtainable during normal gameplay. These packages emit highly visible red smoke, drawing interested players near it and creating further confrontations. On average, a full round takes no more than 30 minutes.

With the rapid growth of interest in the game, Bluehole spun out the entire development for Battlegrounds into Bluehole Ginno Games in September 2017, which was then renamed PUBG Corporation, with Kim as its chief executive officer. PUBG Corporation continued the development of the game and its marketing and growth, opening a new office in the United States with plans for future ones in Europe and Japan.

Greene sees Battlegrounds as a platform, and would like to see more custom game types and mods developed by players for it. Greene identified that some mods that he also previously worked on from ARMA 3 may become part of the Battlegrounds platform. To prevent cheating, the game uses the “BattleEye” anti-cheating software, which was banning more than 6,000 players a day as of October 2017.


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